12-13-2024 Devlog 0.2
Hello again,
I have completed more work on the project and now, if you want you can test the game. The spell system is going to be interesting, though it is turning out more complicated than expected, and more spells are inbound. There was a moment that I thought there was a glitch that generated more souls than you were supposed to have, turns out it was intentional and I just forgot about it
Added:
- A wave-based spawning system
- A Gust spell that pushes enemies away from you
- UI, score and trackers for player resources
- fixing issues
Upcoming:
- More spells
- Make sure everything is balanced
- Better models
- Cool effects for the spells
Additional Things:
Souls is basically the magic points that fuel your spells and you get them from killing enemies
Player starts with 100 Souls, that will be changed after testing, since I only added the extra resources to make testing spell easier.
The gust spell has a cube in the middle of it, that's just there so that people can see it's there, and will be replaced with something else later on
Goodbye, and thank you for any passing interest you have invested in my project
Wizard Defense
Status | In development |
Author | ImJustDoingThings |
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